In two weeks Far Cry 6 appears and how so many titles of the current time is a cross-gene game. The ego shooter with huge Open World is therefore playable both on the PS5 and Xbox Series X / S as well as the PS4 and Xbox One and of course the PC. Ubisoft must therefore take some compromises and can not make so much progress at a technical level compared to its predecessor because the game has to run well in its basic features on the older hardware. Nevertheless, there are some modern features in the PC, PS5 and Xbox-Series-X / S version.
On the latest console renalation, Far Cry 6 is running in 4k and with 60 fps (the Xbox Series S excluding the resolution, which can only be a maximum of 1440p). In addition, owners of the still difficult to get staling hardware benefit from higher foresight (both in general and relating to graphic details), better ocean simulation and higher-resolution textures. This has announced the senior programmer Stephanie Brenham in the interview with WCCFECTECH.
On the PC, Far Cry 6 also becomes DirectX-raytracing for reflections as well as shadows, AMDS FSR (FidelityFx Super Resolution, AMD s counterpart to NVIDIAS DLSS) and CAS (contrast-adaptive sharpening, which is recovered by the edge smoothing solution Taa s edge smoothing solution. Unlimited frame rate, ultrawide screen support and a customizable FOV (Field of Viev) offer. And yes, the raytracing must give up console players. According to Brenham, it had been the goal of enabling 60 fps at 4K.
However, the question arises why ubisoft then does not offer multiple graphics modes, such as a variant with 4K, 30 fps and raytracing, one with 4K and 60 fps as well as a performance raytracing mode à la marvel s Spider-Man or Ratchet & Clank: Rift Apart with lower resolution. On the question of whether Far Cry 6 has several graphics modes on PlayStation 5 and Xbox Series X / S, Benham has no answer, which is why it is clear that it does not exist.