Ken Akamatsu, a member of the Diet in the previous election, said on Twitter that the game would get tired in 3 hours. At first glance, many critical voices were sent to the statements that seemed to neglect the game culture, and Akamatsu apologized for the remarks. But behind the scenes, he seemed to be concerned about the situation that he had a bad guy.
Akamatsu is a manga artist who has worked on popular works such as Love Hina and Magical Teacher Negima! He continues to oppose the representation regulation in addition to the manga writing, and for the first time as a manga artist in the 26th Council of the Diet ordinary election. He had gained 528,053 votes from all over the country, opposing regulations on creative expressions. It is a person who seems to have a strong support layer of voters who prefer manga, animation, and games from their origin and activities.
Mr. Akamatsu’s remark on SNS spread the big ripples to the community the other day. It started with FNN reports on the results of the National Achievement Test held in April this year. The test was conducted for more than 2 million, including sixth grade elementary school students and third-year junior high school students nationwide. The report also mentioned the questionnaire conducted at the same time as the academic test, and stated that the longer the game play time, the lower the test. This seems to be a question for playing video games in PC/console/mobile (survey results PDF).
Akamatsu mentioned the above report on his Twitter account on August 11. He reported the content that he asked the Ministry of Education’s staff for his opinion. Mr. Akamatsu asked the staff, Is it aware that the correct answer rate will improve if the game play time is shortened? In other words, the Ministry of Education, Culture, Sports, Science and Technology, is not a factor that reduces the test correct answer only.
In the tweet, Akamatsu mentioned the questions of the children on weekdays on weekdays. He reported that 30 % of elementary and junior high school students answered that they played for more than 3 hours every day. However, Akamatsu seems to have questioned the results. He said, There are too many elementary and junior high school students who answered that the game play time on weekdays is more than 3 hours.
This you’ll get tired quickly attracted attention on Twitter, and many users were heard. There is an agreement that it seems that there are more than 30 % more, but basically there seems to be a focus on Akamatsu’s perception. For example, playing games for more than 3 hours is not unusual these days and not always playing the same game.
In addition, many people interpreted the words get tired and interpreted that Akamatsu neglected the game culture and charm. Many voices have criticized Mr. Akamatsu, saying, It’s a denial of the content of the game, not standing on the geek side, and the game is so attractive. On the other hand, Akamatsu posted an apology tweet on August 12 with a series of suggestions. He apologizes for the expression, saying that you get tired was an extra word. However, there are still voices who are wondering, Is Akamatsu really neglecting the game?
However, it is difficult to think that Akamatsu actually neglects the game. In summary of the intention of a series of tweets, If the child’s game play time is not accurately measured, and if it is linked to the correct answer rate of the test without considering other factors, the game will be mischievous. It is possible that there is a possibility. The children themselves answered the questionnaire. As Mr. Akamatsu explained, there may be concerns about Is it good to use only children’s testimony as the basis for analysis? In other words, Akamatsu’s remarks can be received as the opinion of the side trying to prevent the mischievous impression deterioration of the game culture.
Also, it seems that Mr. Akamatsu is ignorant of the game. First, Mr. Akamatsu has announced that he will work on legal preservation of past games after election (related articles). He has also developed a game himself. It is an action RPG Paladin for PC-8801. In a blog post looking back on the development of the work, Akamatsu has been saying I played in the morning to the evening with a small ROM cassette from childhood and conveyed my affection for games and programming. In addition, Akamatsu also said that he played MMORPG’s Ultima Online for over 10 years and forgot to sleep and eat. In other words, if he believes in Akamatsu’s words, he knows about feeling of enthusiastic playing games and the charm of games.
Given that background, Mr. Akamatsu’s remark is not a denial of the game’s appeal, but a result of lightly speaking the discomfort of Is it an incorrect data? It looks like it is. However, this view is just Akamatsu’s subjectivity. There is a possibility that gaps are caused by the fact that games are played in recent years and the actual situation of children’s game play. As Akamatsu himself acknowledges, the choice of words you will get tired was violent, and it would have been no way to criticize it. In addition, there are questions about the use of the Nintendo Mimamori Switch app proposed as an example of the survey method and whether the questionnaire for parents can be really appropriate and accurate play time data. be.
On the other hand, Akamatsu’s remark itself was a content that demanded a solid examin on the correlation between the game play time and the test correct answer rate. Entertainment and lifestyle that can affect the child’s academic ability in the first place are not limited to games. Nevertheless, if only information such as game play time and test correct answer rate is walked alone, it could lead to short-circuit thinking, such as if you stop the game, your child’s academic ability will increase. Akamatsu’s showing a series of tweets may have been concerned about such early bad games.
The growth of children changes due to all environmental factors. Even if you look at the game alone, the relationship with education is still unknown. Even if it is a game with a game, the experience brought is different. The impact on children is not unconditional. On the other hand, games can be said to be strong from the public and private sectors among many entertainment. This is an example of the WHO’s certification of game disorders and the enforcement of the Kagawa Prefectural Net Game addiction Countermeasures Ordinance. Under such circumstances, whether Akamatsu will respect the game culture as a politician, his activities will be the story.