If there is something that Disney knows how to do very well is to awaken our nostalgia, it is a skill that has carefully perfected over the last 100 years. In its animation division, the company made a seal of the adaptation of classic stories that reached its peak in the early 90s. This makes Disney movies the first contact of a whole generation with popular stories that have gone from being of the town to be another property of the mouse company. And to this, to the fact that the stories are now a brand, we must also add the effect of marketing. Until only a few years ago Disney dressed in terms such as magic, illusion or fantasy; wanting to represent the essence of childhood for the entire public. It is no accident that we see Simba, Merlin or Bella and feel again as children. That we put aside our most critical part wishing to return to the simplicity of childhood. That we choose to get away from the world to concentrate, again, to dream.

Disney Dreamlight Valley has a double beginning that seeks to content both those who approach the title attracted by their magical characters and the audience interested in the simulation genre. On the one hand, we have a protagonist created to our liking who decides to leave behind the stress of life in the city to move to the little cabin in the summers of her childhood. On the other, we have that same character immersed in a quiet and peaceful dream that will transport him to a fantasy world that needs his help to wake up again. The initial premise of Disney Dreamlight Valley at the same time justifies both its costumbrista gameplay and its structure parallel to the traditional epic fantasy. Because in the valley we visit during our dream the characters we all know are immersed in the curse of oblivion, stalked by a dangerous and dark magic, we will always have time to cook, chat with friends or fish. With the missing regent, we will become the only hope for the valley, the only person capable of disappearing corruption and solving all kinds of mysteries. Our weapons will be the shovel, the shower, the hoe and a small touch of magic.

When analyzing Disney Dreamlight Valley as a simulator, it must, that must be folded to host monetization strategies that go through making the player spend the longest possible time, doing countless things. In exchange for this speed, which at first glance may seem contraintuitive, developers minimize the heaviest parts of the genre-from attending the crops one by one to the lack of energy-, maximizing the satisfaction produced by each one of our actions. Thus, to fully recover the stamin necessary to continue exploring the world we will only need to enter home, while to cultivate any ingredient we will only use a few minutes. The surprise is that all these changes, which could spoil the experience to fans of the simulators, in the end they work. While other games try to reduce the time and effort necessary by cutting the actions to be performed (in the last title of Shin Chan, for example, it was watered with a dance and everything was automatically harvested by just giving a button), from Gameloft for maintaining all the steps, but making them execute (or not) accelerated. Beyond comparisons with Animal Crossing, which make sense if we attend to the way the game uses the console time to establish the day/night cycle and stations, Disney Dreamlight Valley is closer to a Stardew Simplified Valley, which will like all those who found the Title of Concerned too hard to enter.


In its adventure and game facet as a service, and taking into account that the title is still in an early access phase, it seems to the entrance that Disney Dreamlight Valley will have a lot to offer. Like Animal Crossing, it allows us They move to the valley. Although the small missions we perform at the Ratatouille restaurant (yes, the rat is called Remy but the restaurant does not) or on the planet inhabited by Wall-E are only extensions of the most common actions that we put into practice in the valley, the truth It is that the change of stage allows a break with the most repetitive elements of the costumbrista part of the game, causing them to feel fresh again.

Franchise set

_Disney Dreamlight Valley begins with our arrival at a dream valley inhabited by iconic Disney characters. Like the newly released Multiversus, Gameloft’s title does not hesitate to use all the company’s heavyweights with the aim of being recognizable at all levels and attracting a very varied audience: from the most nostalgic that grew with pluto, Merlin and Cinderella, to the lover of the fan animation of Pixar’s work. But the problem of mixing characters with backgrounds and stories so varied is that they have to be reduced to their minimum to work with each other, converted only in a familiar image with a vague associated idea. An example of this is found in Uncle Gilito that in Disney Dreamlight Valley acts as a kind of Tom Nook that invites us to constantly improve the people. If it is a satire of the selfish tycoon and away from the world, he simply goes on to be an entrepreneur who needs our investment to put his business again. The edges soften, Gilito here is pending of the local economy but far from being a greed that nothing in a gold coin pool. Something similar happens with Merlin. If a guide is, a teacher who represents intelligence and creativity, he becomes a magician whose function is limited to welcome the game.

_Aunit all the characters that will inhabit this magical valley are not yet available, from Gameloft they have already confirmed that each of them will have a narrative arc that we can discover by deepening friendship. This element of playability is common among simulators who, after the success of Stardew Valley and its varied heart events, have increased the complexity of these small narratives. The problem is that, when dealing with characters from different stories, subject to different requirements by the owners of the IPS, in Disney Dreamlight Valley these narrative arches are quite limited as to the topics they can explore and the form in the They can do it. Working with this type of SUVs have its advantages and disadvantages. Faced with the visibility provided by world-known characters, we find the difficulty of creating something alive from some protagonists that, due to economic requirements, end up becoming dolls.

Everything in Disney Dreamlight Valley is, in a sense, lush. From the multiple decoration options that allow us to modify both the interiors and the exteriors, to the huge number of recipes for furniture and food dishes, passing through the glossary of plants, fish and minerals, it is pointed out that Gameloft has large plans for a game that starts from an extreme solid position. Despite being an artifact thought of starting to exploit a huge battery of brands and get even more profitability, it is undeniable that the game is very well d1. An experience that, starting, and compared to other similar titles, comes out with advantage and has little to improve.

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