The Sinking City

NBA 2K22 launches patch notes for the new update of PS5 and Xbox Series X

NBA 2K22 Just take some new patches updates for next generation players and the current generation. Digital consumers waiting for changes in online stability have a reason to celebrate. 2K Games is helping all City and REC players in a huge way with the 1.5 patch. One of the first things that explain the new notes is how this will increase stability in game modes throughout the game. As an additional benefit, PRO-AM players, W, REC and City, with luck, will have many of their disconnection problems resolved with the last impulse. They also receive help by users who have problems for their saved data from MyCareer to load in the city. (With the crucial that have become mycareer and myplayer for the general experience of 2K, this had to be approached). There have been some improvements in the speed of frames and load times have decreased.

Our latest patch is available on PS5 and Xbox Series X | S with many corrections and improvements ????

Read the detailed notes here:

  • NBA 2K (@ NBA2K) September 22, 2021

Players have been asking for some of these changes for a while. It is good to see that the company tries to adapt to the community when it comes to these urgent problems in the next generation, some issues were made in mycareer so that people could progress beyond certain options.

NBA 2K22 is now available for PlayStation 5, PlayStation 4, Xbox Series X, Xbox One, Nintendo Switch and PC. Check out all patch notes below:

New Generation Patch Update 1.5 – 9.22.21

Additional stability improvements in a continuous effort to improve your user experience.
A problem that caused the CITY / REC / PRO-AM / W Online Games will be disconnected before it began or at the end of the game.
An error code problem was solved that prevented them from saving specific from my career could be charged in the city.
Load speed significantly improved when re-entering the city from the inside of a building (apartment, recreation, pro-am, event center, etc.).
Improved frame speed when surfing the city on the Xbox Series X console.
Traditional transmission chambers are now available for use in Mynba one more time.
A problem that caused some saved MYNBA online overwritten other pre-existing saves.
The GYM RAT and On-Court Coach insignia are now being applied correctly to all badges teams.
Increased the speed required before a player jumps / fall inside or on the first row of the crowd through the momentum.
DJ booths will no longer allow tips when they are close to a mission NPC.

Are these changes that you expect with cravings? Let us know in the comments!

Neverwinter Xbox

Lehnis Gate Round based PVP shooter with time cut

The Xbox Series X and also the Xbox Series S (collectively, the Xbox Series X/S) are residence computer game consoles created by Microsoft. They were both released on November 10, 2020 as the fourth generation of the Xbox console household, being successful the Xbox One household. In addition to Sony s PlayStation 5, likewise released in November 2020, the Xbox Series X and Series S become part of the nine generation of video clip game consoles.Rumors concerning the gaming consoles first emerged in very early 2019, with the line overall codenamed Scarlett , and being composed of premium as well as lower-end models codenamed Anaconda as well as Lockhart respectively. Internally, Microsoft had been pleased with the two-console strategy for the Xbox One, and also prepared a comparable strategy for the 4th generation Xbox, with the target for the high-end version to at the very least dual the efficiency of the Xbox One X. The premium design was very first teased during E3 2019 under the title Job Scarlett , while its name and design as Xbox Series X was revealed throughout The Video game Honors later on in December. In September 2020, Microsoft introduced the lower-end design as the Xbox Series S.
The Xbox Series X has greater end equipment, and supports greater display screen resolutions (as much as 8K resolution) in addition to greater framework rates as well as real-time ray mapping; it also has a high-speed solid-state drive to lower loading times. The more economical Xbox Series S makes use of the very same CPU, yet has a much less effective GPU, has much less memory and inner storage, and also lacks an optical drive. Both consoles are designed to sustain virtually all Xbox One games, controllers, and also accessories, including those video games from older Xbox consoles supported by Xbox One s backwards compatibility. At launch, Microsoft placed their first-party games and also numerous third-party video games to be offered for both Xbox Series X/S as well as Xbox One to help transition between generations, supplying the Smart Shipment distribution structure to freely give more optimizations of an Xbox One game for either the Xbox Series X or Series S. The consoles are likewise compatible with the video gaming registration service Xbox Game Pass, along with the cloud game-streaming system Xbox Cloud Video gaming.

On September 28, 2021, Lehnis Gate (from 12,59 € at pre-order) for PC, PlayStation 5, Xbox Series X | S, PlayStation 4 and Xbox One appear (price: 16.99 euros). It is also included in the Xbox Game Pass for PC and consoles. In the PVP games (1-counter-1 and 2-against-2), the players do not contact each other, but rather against the previous actions of the counterparty, which is to be disturbed or to counter. The game is played in five rounds, which should last 25 seconds. In the following trailer, the developers make the concept more closely.

Lehnis Gates unmistakable time-loop mechanics ensures that players combine themselves with their earlier egs, which can change the events of earlier rounds and even reverse death. Whether you cross your opponents online or measure them locally with friends, Players must strategically take action to succeed as they plan and execute their rays in exciting 1V1 and 2V2 matches. In five exciting rounds, all of which take place in a 25-second time loop, the players choose the players One of seven unique agents and trying to use ingenious tactics that will affect the entire match. The mastery of the capabilities of each agent offers the best chance of victory in Lemnis Gate , write Frontier Foundry and Rathoop Games Canada.

Last updated video: Gameplay Overview Trailer

Neverwinter Xbox

NBA 2K22 launches the next generation patch for PS5 and Xbox Series X

Star Expedition: The Future Generation (TNG) is an American sci-fi television series produced by Gene Roddenberry. It originally broadcast from September 28, 1987 to May 23, 1994 in submission, covering 178 episodes over 7 periods. The 3rd series in the Star Trek franchise business, it is the second sequel to Star Trek: The Original Series. Embed in the 24th century, when Planet belongs to the United Federation of Planets, it adheres to the experiences of a Starfleet starship, the USS Enterprise (NCC-1701-D), in its exploration of the Galaxy galaxy.
In the 1980s, Roddenberry– who was in charge of the original Star Trek, Star Trip: The Animated Series (1973– 1974), and a series of movies– was charged by Paramount Photo with creating a brand-new series in the franchise business. He determined to establish it a century after the occasions of his original series. The Future generation included a new team: Patrick Stewart as Captain Jean-Luc Picard, Jonathan Frakes as William Riker, Brent Spiner as Data, Michael Dorn as Worf, LeVar Burton as Geordi La Forge, Marina Sirtis as Deanna Troi, Denise Crosby as Tasha Yar, Wil Wheaton as Wesley Crusher, Gates McFadden as Dr. Beverly Crusher, and a new Enterprise.
Roddenberry, Maurice Hurley, Rick Berman, Michael Piller, as well as Jeri Taylor worked as executive producers at various times throughout its production. The series was relayed in first-run syndication with days and times varying among private tv terminals. Stewart’s commentary intro during each episode’s opening credit scores specified the starship’s objective:

Area: the last frontier. These are the voyages of the starship Enterprise. Its proceeding goal: to explore odd new globes, to choose brand-new life and new people, to strongly go where no person has actually preceded.
The show was preferred, getting to nearly 12 million viewers in its fifth period, with the series finale in 1994 seen by over 30 million viewers. Following its success, Paramount appointed Rick Berman and Michael Piller to create a 4th series in the franchise, Star Trek: Deep Area Nine, which introduced in 1993. The personalities from The Future generation returned in 4 films: Celebrity Expedition Generations (1994 ), Star Trek: First Contact (1996 ), Celebrity Expedition: Insurrection (1998 ), and Celebrity Trek: Bane (2002 ), as well as in the tv series Celebrity Trek: Picard (2020 ). The series is also the setting of numerous novels, comics, and computer game. It got many accolades, including 19 Emmy Awards, 2 Hugo Awards, 5 Saturn Awards, and a Peabody Honor.

NBA 2K22 is bringing next generation players a new patch to help the game work a little more fluid. Playstation 5 and Xbox Series X fans can expect higher performance with a great capture. The developer says there will be no adjustments in the game with the patch that came out this morning. 2K did not enter much deeper details about what they are shuffling to increase performance. But the community will appreciate any correction. Many fans would like some edition to be done with the online part of the game. City mode has never been more popular and Squads players would say the same. With the large volume of players online at the same time for a moment like this, it can be difficult to guarantee a good experience for all players. Hopefully, today’s patch will contribute a little to make people feel they are getting the full experience of their games. Look what 2k said below:

Our latest patch is available on PS5 and Xbox Series X | S, what is there continuous improvements of stability to the game, solving several problems ???? ️

No changes in the game!

  • NBA 2K (@ NBA2K) September 15, 2021

They wrote on Twitter: «Our latest patch is available on PS5 and Xbox Series X | S, which provides continuous improvements of stability to the game, solving several problems. Unchanged in the game! ».

Since we present The W A NBA 2K, we set out to develop one of the sets of game modes and more complete functions focused on a professional female league, said Felicia Steenhouse, Senior Visual Concepts producer earlier this year. It is based on authenticity and offers an experience that honors and raises some of the best players in the world: WNNBA women.

Will you try the new patch today? Let us know in the comments!

Some questions

Why do IA’s opponents in MyCareer make 90% of their shots as if we were playing at the level of the Hall of Fame? In addition, my teammates have a crunch level from medium to dog in games, but they are superstar talents when I face them in practice. ???????? ♂️

  • Demar Doritos (@ miller97) September 15, 2021

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Neverwinter Xbox

NBA 2K22 Launch trailer for worldwide publication

NBA 2K21 is a basketball simulation computer game that was developed by Aesthetic Concepts and published by 2K Sports, based on the National Basketball Organization (NBA). It is the 22nd installation in the NBA 2K franchise and also the successor to NBA 2K20, and the precursor to NBA 2K22. The video game was launched on September 4, 2020 for Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, and Google Stadia, and also on November 12, 2020 for PlayStation 5 and also Xbox Series X and Series S. The PS4, Change, Xbox One, and PC launched to blended evaluations, with doubters slamming the absence of creativity in the gameplay, along with microtransactions and bugs.
The NBA 2K21 Game Edition was released for Apple Arcade on April 2, 2021.

2K is pleased to announce today that NBA 2K22 is now available worldwide for platforms of the previous and current generation. With its publication NBA 2K22 offers an outstanding visual presentation and player Ki, historical teams and a wide variety of gaming experiences with online community functions and profound varied game modes.

Basketball continues to experience rapid growth around the world, both by the rising popularity of the NBA as well as the virtual world that we experience in our game. That’s why we celebrate this year the true globalization of the series, says Greg Thomas, President at Visual Concepts. Our team is proud to make NBA 2K22 million players accessible in our community. This is our extensive offer so far, and no matter if you love the action on the Court or prefer to gather experiences away from it, there is something for everyone and everywhere something to immerse yourself in the basketball world.

NBA 2K22 offers numerous novelties and improvements in which both experienced players and newcomers can experience a variety of basketball experiences:

The next round – a new tactical offensive trims on a revised defensive and power NBA 2K22 at an even more competitive and exciting game. Players can expand their repertoire with skill-based dribblings, litters, darkings and alley-Oops, and these with wild new blocks and defensive actions on the other side of the court counter;
Own journey, own city – my career and a brand new city become one in a groundbreaking NBA 2K22 experience for PlayStation 5 and Xbox Series X | S. The players expect their own way to the professionals – and a comprehensive my career life – everything within the city. The players figure their own career at College, in the NBA G League or even directly in the NBA. And even away from the square you can be a professional by expanding its personal brand in the music industry, the fashion world and much more. And of course, in the liveliest and most competitive basketball community, the world’s best and toughest my players are just waiting for you to challenge someone;
All on board – the players can set the sails in the brand new NBA 2K22 district designed for PlayStation 4, Xbox One, Nintendo Switch and PC, stinging sails. After creating the perfect my player one can rise, earn rewards and express themselves through his game and style;
Own Dream Team – Collecting Players, Creating and Playing In the Ultimate NBA Fantasy Competition: NBA 2K22 My Team . You can put your own dream team from NBA stars and legends from any era and discover game changing advancements of the My Team experience, the season is introduced for season;
New seasons, new discoveries – Every season offers new opportunities to harvest fresh rewards. Whether in my team, my career or The W, the players come against the best and discover what great prizes will hold every new season;
First Fridays – During the entire season, new songs are added to the soundtrack every Friday. Brand new partnerships with some of the world’s most famous music labels: Columbia Records, Def Jam Recordings, Low Profile / Casual Records, Ninja Tune and Warner Records offer music from emerging artists and world-famous musicians.

Luka Dončić, Global Phenomenon and Double NBA All-Star, adorns the NBA 2K22 Standard Edition and the NBA 2K22 Cross-Gen Digital Bundle. The Standard Edition is available on PlayStation 4, Xbox One, Nintendo Switch and PC, PlayStation 5 and Xbox Series X | S. The Cross-Gen Digital Bundle provides players access to the standard edition over generations within the same PlayStation and Xbox console family.

NBA 2K22

NBA 2K22 Cross-Gen Digital Bundle – 84,99 €
NBA 2K22 for Xbox One – 69,99 €
NBA 2K22 for Xbox Series X | S – 74,99 €
NBA 2K22 NBA 75th Anniversary Edition – 99,99 €

A trio of the most influential NBA giants – Kareem Abdul-Jabbar, Dirk Nowitzki and Kevin Durant – is on the premium NBA 2K22 NBA 75th Anniversary Edition, which shows a cover designed by the world-famous artist Charly Palmer, like any of these athletes the game has shaped. The NBA 2K22 NBA 75th Anniversary Edition is available for PlayStation 5, PlayStation 4, Xbox Series X | S, Xbox One, Nintendo Switch and PC. The Cross-Gen Digital Bundle and the NBA 75th Anniversary Edition offer dual access for PS5 / PS4 and Xbox Series X | S / Xbox One platforms and a game version for each console generation within the same console family. NBA 75th Anniversary Edition for Nintendo Switch is only available in the EMEA region in digital format.

Star Trek Online XBOX

NBA 2K22 The W reveals new functions for next generation consoles

Last year, nba 2k21 introduced the W, a new game option that essentially merged MyPlayer mode with the WNBA. Given its popularity among the fans of the long-term basketball game franchise, it is not surprising that The W will return for NBA 2K22, but it will return this time with some additional features in the next generation consoles.

2K Games has revealed some new features that will arrive at The W in the game edition of this year. As in the previous trips of MyPlayer, The W will now have a player progression system that uses insignia based on specific skills. There will also be training and additional experiences during the day, as well as some updates to The W Online.

All these new additions and changes will arrive exclusively to next-generation editions of NBA 2K22 at Launch, which means that you can experience them in PlayStation 5 and Xbox Series X | S.

Here is a complete summary of the new functions of The W in nba 2k22:

  • Progression of new players: With a new insignia progression function, players will be able to gain badges to improve their games while embarking on the trip to become legends of the WNBA. Competing on the court or striving in practice, players can equip and update badges to personalize their configurations from my player depending on their unique specialties;
  • Free day experience: The W presents three new playable activities so that the rest days have. Games, team practices and contact training are the players the opportunity to perfect their trade as they develop throughout the season. First, in a franchise, the historical and current stars of the WNBA can be challenged in contact training to acquire new skills on the road to greatness;
  • The W Online: Returning to NBA 2K22 for consoles PlayStation 5 or Xbox Series X | S, The W Online offers new ways to connect with the community 2k. Players can connect with friends before the pairing process to go to the court as a team. When playing at The W Online, players will be able to win Season XP as they upload level to win new awards and awards.

Free Promo Ship -- Event Campaign 2021 -- Star Trek Online -- Voth Advance

Since we present The W A NBA 2K, we set out to develop one of the sets of game modes and more complete functions focused on a female professional league, said Felicia Steenhouse, Senior Visual Concepts producer. It is based on authenticity and offers an experience that honors and raises some of the best players in the world: WNNBA women.

NBA 2K22 is scheduled to get to stores on September 10. Will be available at PlayStation 5, PlayStation 4, Xbox Series X | S, Xbox One, Nintendo Switch and PC.

Deadman Mode

A new shooter comes and the boss is safe There was not something like that before

With Synced: Off-Planet was presented a new shooter at Dergamescom 2021 – for the second time. Meinmmo was able to talk to the developers in advance with the developers who say: Synced will justify a new sub-genre of the shooter.

During the Gamescom 2021 there was a new trailer to the upcoming shooter Synced: Off-Planet. In a dystopic setting, humanity was overturned from the technology after crosslinked nanobots received a faulty update.

The result: most of humanity died and only a few bigger survivors now struggle to be completely wiped out. The clou: You are one of these survivors with a special ability.

The infected people became a kind of cyber zombie, so-called Nanos. But these can be controlled with your ability. With the help of the Nanos, you should then help other survivors to flee from the planet.

Synced: Off-planet comes from the Studio Next, which is part of the Chinese Mega Group Tencent. We were able to talk in advance with the Creative Director Clark Yang and the Narrative Director Kevin Shortt and ask them some questions.

The mix makes it: survival, shooter and companion

Genre: Shooter | Developer: Next | Platform: PC | Release: 2022

What is synced: off-planet at all? is played synced: off-planet in round and different modes, divided into PVE and PVP. It plays in third-person perspective, uses different weapons, gadgets and the already mentioned Nanos.

The aim of the PVP rounds is to achieve shuttles, which bring the survivors from the earth into the orbit, where the ark waits. You always struggle against NPC opponents as well as other players, alone or in teams from 3.

The new shooter uses elements from survival and tactics shooters. So you can go into cover, finds items in the individual matches and tries about in PVE mode as long as it goes to survive. There you will also find interesting information about the Background Story.

For the first time, the game was announced in 2019. Since then it was quite quiet about Synced: Off-Planet and it has done much to the Re-Announcement on the Gamescom 2021. On the evening of August 26, there will also be a showcase that shown more synced is (via

What has happened in the time? According to the developers, Story and features were further expanded. For example, players find themselves between the rounds in the safe zone Haven, a kind of hub.

Due to different missions, the story should be told so that you have learning who is actually guilty of the whole dilemma and where your skills come from.

Release, Battle Pass and Beta

Which model persecuted Synced? The shooter will receive different Seasons with a Battle Pass. So far, the developers have not yet agreed whether Synced will be a buy2play or a free2play title.

During the Seasons you can earn various rewards.

When can I play synced? The Advanced alpha test starts on the PC on September 3, 2021. The release is planned for early 2022, on Steam and other providers on the PC.

You can log in to the official website for the test (via However, the subscriber places are limited.

Interview with the devs: We define a new sub-genre

Can you give me a brief overview of the game? What is the idea behind Synced?

Clark: Synced: Off-Planet is a 3rd-person multiplayer survival game. In it we focus on the dynamics between PVE and PVP elements. To make the thing unique and make the gameplay more unique, we have a mechanics called Sync.

During the gameplay you can weaken your opponents and then control them to fight for your side. You can give them commands and work with them to create very interesting, tactical gameplay.

We define a new sub-genre called Companion-Based Shooter, I think. There was not something like that before. We use these mechanics for different game modes. There are about modes with the focus on PVP, where the right choice of sync nanos and tactics is the key to success.

But we also have PVE modes in which you work with your teammates and fights with companions side by side to dive deeper into the world and survive as long as it works. At the end you then defeat a boss.

Each of these gameplays will feel completely different, but it builds everything on the SYNCS and the companion-based shooter gameplay.

is the world coherent or is it from different maps?

Clark: There are several maps and each mode will also have its own maps. But they are all quite big and there is a lot to discover as well as a story for each of these places. Kevin can certainly say more.

Kevin: Safe. We are here in the near future, in which the world was enthusiastic about the new technology of the Morpheus chip. This has firmed the people firmly with all available data.

But then there was a faulty or corrupt update and billions of people have died immediately. Nano technology flowed through them and transformed them to these machines that we call Nanos.

The company broke together, it was a world that is dominated by these Nanos. And there are a few groups of survivors who are now struggling to escape Nanos. The only secure place you have is the space station that we call The Ark (The Ark).

As a player, you are one of these survivors but have special skills. You can synchronize with these Nanos and control them to fight them against other Nanos. You are important to get other survivors in the shuttles – something like the vanguard so that survivors come to the shuttles and the planet. Here begins the journey.

3 game modes, many playable characters

If you say, our job is to get people to the shuttle: is that part of the gameplay? People to protect in the modes? Or is that just part of the background story?

Kevin: That’s more part of the background. Your goal is to bring you and your team members to the shuttles and secure them to get the people from the planet.

Clark: This is also reflected on the side of the gameplay. There are several game modes that are dedicated to the story. One of the modes means off planet in which players make their own three-person teams, fight against each other, use Nanos for the fight and try to secure the only available shuttle.

Another mode is called Shuttle Rush. ​​This is about the points you collect, and in the mode there are three rounds on shuttles, which appear: 3 in the first round, 2 in the second and only one in the Last.

So there are several shuttles to fight the players and who can get them. But beyond that, you can also bring survivors back into play when eliminated or have left the planet. This creates a much better momentum, if you can set up the tactics with your team and credits when you do something.

The last game mode is rather PVE-oriented. Here you collect corrupted data and learn what’s happened in the world and how it came to the point where it is now.

Are there prefabricated characters with classes? Or can I create my own characters?

Kevin: We decide how exactly we will do that, but we definitely want you to look your appearance, the clothes that outfit. We consider how far we will go here, but we want to make sure that players can define themselves.

So there is no premade characters or classes, everyone can do everything?

Clark: correct. There are many survivors that you can use with a PERK system. This defines what is the advantages of a particular character. Players have the choice here. You can use different survivors for different modes, so you can get the maximum.

So I can have several characters?

Clark: Yes, exactly.

And in terms of length, how long does a match take?

Clark: Every mode has its own length, but we try to limit that. PVP modes will take about 20-30 minutes and become quite intense. It’s great fun, but we do not want the matches to move too long.

In PvE, however, if you are really good and greatly plays your benefits, you can take a good 40-50 minutes. However, since the mode is really hard and challenging, it calculates that even after 20-30 minutes will end, depending on the player’s input.

How dynamic is the world? Are there days and weather?

Clark: Days of day in any case, we still work on the weather. Once the game is live, we can certainly bring interesting updates for the players. In terms of dynamics: every time you go into play, you spawn in different places.

So you have to plan your route exactly every time: how do I suggest this round? This creates the ultimate recovery. The Spawn changes every round and Loot as well as opponents are all dynamically scattered in the world.

So you can not say, Ah, there at the intersection was a Nano, because next time it may be different.

Nanos and their skills: Teamwork will win the game at the end

Let’s talk a little about the Loot: is the only for the respective round or for every character that develops evolving?

Clark: We focus on the Ingame Loot. Everything that has an impact on your tactics and improves your skills can be found in the gameplay. Various weapons, traits, core chips. With different types of chips you can take over opponent and then turn them into different types of Naos.

This is important for the game: There are 4 types of Nanos. Crusher, suppressor, Guardian and Seer. Each of them has been developed for different applications, tactics and advantages.

If you find about a crusher core chip, you can submit a nano in the world and make it crusher. Then you have a tank in front of you. The crusher is built for the destruction and presses opponents from the cover.

The suppressor works differently. Who is about oppression fire on a long distance. He fires his cannon over 50 meters to pinnal opponents so that you can flank.

Guardians are interesting because they can create an energy seventh. When you start him, the nano turns into this shield and starts balls for you. That’s very useful.

The last Nano, the Seer, causes not a lot of damage, but can scan the battlefield and give you information about where the opponents are. Imagine: I am a sniper, sitting somewhere camouflaged, waiting for the opponent and press the trigger. With the Seer as a companion I know where potential threats are and have such an advantage.

If you work together with your teammates when the approximately has a suppressor, creating an interesting momentum. You have the info where opponents could be. That tells her your friend and this can monitor the area with its suppressor. Then you can find the right angle to snip.

This type of teamwork will end up winning and creating interesting scenarios. […]

only so that I understand correctly: the Nanos work like placeable objects, or do I have to touch an opponent to transform it?

Clark: You have to touch him.

Okay, and what he does or what he transforms himself depends on which Nano I activate?

Clark: Yes, exactly.

How many lifestyles do you actually have and can you increase the?

Clark: They are certain, because fair game is important. Everyone starts the game with the same points, there is not really progress. That would not be fair for the newcomers.

Kevin: That’s why it’s important to collect the Health Packs.

And I can revive other players, right?

Clark: correct.

What I noticed: If you aim about Kimme and Grain, you’re going to go into the sight, although the game is in 3rd person. How does it come?

Clark: We tried to really lend the game depth in the combat gameplay. There are three modes:

  • Hipfire, you do not have to go to the sight, but the scattering is much higher. That’s good to cover a larger area.
  • The second is about the shoulder: Here you are more precisely, but you can still move quite freely.
  • In ADS mode, you can not move so fast, but is clearly more accurate, for example for distant goals.

It is the choice of the player, which mode he uses when and I think that’s quite important. The players often talk about how situation which mode is the best. That’s exactly the depths we want. Easy to learn, but if you want to master it, it will take a while.

And if I have seen that correctly, is there active cover? You can snap into place?

Clark: Yes.


The Progress: We give the players more choice, not better selection

Once again to the Loot and the progress: Is there a progress system beyond the laps?

Clark: Yes, we give the players only more choices, not better choice. That means: If I games many hours, I can choose from several weapons and more skins, but that does not mean that a new player has fewer advantages.

Every time you go into the game, you can take a primary weapon. However, the stats of the weapon do not change. It does not matter how long you played. There is only some essays.

Exercises change only the performance of the weapon, not their values. […]

How many players are there per round?

Clark: depends on the mode. The Off Planet mode supports up to 48 players, Shuttle Rush is limited to 36 players. The PVE mode is only for 3 players in the co-op.

What are the team options in the off planet fashion?

Clark: You can either play with two friends as a three-team or solo.

You already say that it is a futuristic setting. Which type of weapons and gadgets can we look forward to?

Clark: Laser weapons and something maybe in future updates, but we want players to easily understand the weapons. Most weapons should already know as a player and we build more on classic weapons with balls.

But we have a very interesting gadget. Whenever you start a lap, you can choose a gadget. Some of them are absolute high-tech and can be used in different scenarios.

The bouncing grenade about hopping and every time it jumps, it creates an explosion. There is even a traceable grenade that persecutes opponents as soon as you ship them. She does not do much damage, but interrupts the goal.

There are some gadgets that are specifically for the Nanos or protect you. Collaboration with your sync nano and the use of your gadgets generates the dynamics at the end.

More new games from the Gamescom 2021:

  • Call of Duty: Vanguard becomes female – new information about the campaign with gameplay
  • The new Saints Row looks like Fast and Furious in the neon edition
  • Crossfire X: Shooter shows its multiplayer modes with stealth and rope slides
  • If you have such a questionable taste like me, tell you Cult of the Lamb

All posts for Gamescom

Synced and Scavengers – Similar games?

From what I’ve heard now, Synced sounds a bit after another game, as recently appeared: Scavengers. Have you already learned something from their rather harsh start to the Early Access or worry that the two games are too similar?

Clark: I’m not worried at all. There are a few different points. First of all, we have a unique mechanism in the core gameplay with the Sync Nanos. That’s why we always say that we are more of a companion-based shooter.

Second, we not only have a mode, but several and each of them feels absolutely different if you play him. And thirdly we test very closely along with the players, we learn a lot.

We listen to the players and the community, ask what they like or do not like. And every time we implement something new, we make sure the build is better than the previous one.

I think this commitment with the community is the key to our success, because Synced is a multiplayer game and the community is enormously important here. […]

If you combine all this and then take the story, then our package is much more richer and something more complete, if you want. And in the end we emphasize with this sync mechanism as a companion shooter from the crowd.

The technique makes it: A brand new IP with brand new gameplay

Which engine do you actually use?

Clark: Unreal 4.

Before a while there were RayTracing trailers – is that still supported?

Clark: Yes, we still work and Nvidia gave us huge support for the engine department. The technology always ensures amazing visual effects in the game. We will continue to work with you to introduce other features.

Will there be a German version?

Clark: Of course! The Alpha is mainly in English, but later localizations and German are particularly important to our audience. We have many core gamers in Germany and talk to them daily.

Is there anything else that you want to turn out?

Clark: What we create here is a brand new IP with brand new gameplay, even if many games make something similar from the rules of game modes. But I think our core mechanics is so unique, that did not exist before. And she really changes the dynamics of the gameplay.

The mental process when you play Synced is completely different compared to other shooters. And that makes fun the combination of scenarios, the dynamics of situations and the surprises make every passage and match differently.

Even if we play, we never know what we can expect […] I hope people can enjoy it as well.

Kevin: Part of it is also the sheer size of the card. These are not small arenas, but 1 km to 1 km big maps. This carries huge opportunities for different strategies. That makes the whole thing so dynamic.

The interview led our colleague Christian Fritz Schneider from Gamestar Video for Meinmmo.

Synced: Off-Planet is not the only new adjustment of Gamescom 2021. In our overview, we have summarized all new trailers of this year’s fair for you:

Gamescom 2021: All 42 new trailers and information of the Opening Night Live